“Flash Ball MR” is an innovative electronic sport that combines STEAM (science, technology, engineering, art and mathematics) educational philosophy with mixed reality (MR, mixed reality) technology. Players experience intense and fun flashball battles in a virtual and realistic field, opening a new chapter of learning and fun!
Combine STEAM education, mixed reality technology, and multiple electronic competition gameplay to create a new and flexible sports experience!
Through game design and combat processes, it fosters players' scientific thinking, technical operation, engineering design, artistic creativity, and mathematical acuity.
Using MR equipment, virtual spheres and scenes are combined with real environments to make players feel immersive and dynamic
Supports individual or team competitions, which are both fun and competitive, suitable for all ages to participate
As long as you have Meta Quest 3 VR, you can train at home and get ready for the event
Combining virtual reality interaction, players can throw, dodge, and compete in real space through MR equipment to experience unprecedented dynamic battles!
Players are required to wear a special MR helmet and sports equipment to enter the virtual fusion flash arena
Players can move, throw, or dodge virtual spheres in real space, and experience realistic collisions and feedback
Available in a variety of game modes, such as individual games, team games, and unlimited games to meet different needs
Support tactical collaboration and enhance team tactical coordination and strategic thinking
No matter your age group, interests, or needs, Flash Ball MR can bring you an exclusive new sports experience!
An innovative solution for STEAM teaching activities and physical education courses
A new type of sports experience for team building and employee training
Promote the physical and mental health of the elderly, train finger muscles, and enhance social interaction through easy and fun MR exercises
An unmissable tournament platform for players seeking a new generation of competition
Introduce flash ball MR as an innovative sports experience, attract young people and family customers, and enhance the store's popularity and diversified services
Integrate the STEAM education concept into the exercise experience, so that learning and entertainment are perfectly combined
Combine top technologies such as mixed reality (MR), sensors, and instant interaction to experience the most avant-garde forms of exercise
Establish a complete tournament system and player community, so that e-sports enthusiasts can perform more on the stage
Provide personal performance data to help players understand their own progress and growth space